Star Wars: Hunters​​​​​​​
UX Designer
Apr 2023 - Nov 2024
Star Wars: Hunters is a 4 vs 4 arena shooter available on mobile, Nintendo Switch and PC. During my time on the project, I introduced alternate control schemes for mobile, improved user flows in gameplay and ran multiple user testing sessions to identify areas of improvement for the product.​​​
Case Study
One of my biggest and most gratifying achievements while working on Star Wars: Hunters was creating the HUD (heads up display) for the game mode Scrap Salvage. This mode released in season 4 of the games live service life cycle and required players to collect scrap from fallen opponents that they'd then deposit to score points.
At the time of me working on this, it was our most ambitious mode yet, having two contextual player goals compared to prior modes which only had one. This presented a unique challenge in having to teach players to think beyond the existing design patterns established from existing modes but also feel approachable and an organic step up in complexity!
Below are some extracts from a larger user testing analysis document I created, it gives a couple of examples of problems I identified during those testing sessions and the solutions I presented to both internal NaturalMotion teams and Lucasfilm for implementation.

Below are a few extracts from that document...